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Re: 68K-MBC

Posted: Mon Jul 12, 2021 2:19 pm
by Sparrowhawk
@mfro - many thanks - your solution has worked. :)

Appending CTRL-Z to the file on my Mac using:

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printf "\x1a"  >> HELLO2.BAS 
Seems to correctly add the control character. After sending it over to the MBC, it compiles and links correctly:

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B>hello2
HELLO CPM-68K WORLD!

B>

Re: 68K-MBC

Posted: Mon Jul 12, 2021 5:14 pm
by mfro
Sparrowhawk wrote:@mfro - many thanks - your solution has worked. :)
That's good to hear - thanks for the feedback.

Re: 68K-MBC

Posted: Sun Oct 10, 2021 2:40 pm
by Sparrowhawk
In case anyone else bought or built one of these, I did in the end find a very nice, super-simple full screen editor: Simple Kitten Editor, written by a Japanese programmer who goes by the name SkyRiver (@wincp on Twitter)

https://piclabo.blog.ss-blog.jp/CPM68K_SKED

You will need to download the sked68k_v001f.zip file on the page (all in Japanese but the Google Translated version is pretty good), unzip it and transfer the SKED.REL file over to your board (either using Kermit in terraterm, say, or using CPMtools on the disk image with the SD card plugged into your PC)

Following examples are based on my CP/M system files beingon my A: drive and having downloaded the SKED file to my I: drive where I keep 3rd party utilities. My H: drive (Home) is where I have my programming source files.

Once the file is over onto the 68K-MBC disk and it is running again, run:

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I> A:RELOC SKED.REL SKED.68K
Adjust paths as required.

Then just type , eg:

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I> SKED H:EXAMPLE.PAS
If the file does not exist it will be created.

CTRL+J displays the help with all the Key combinations.

Hope this is of use to anyone playing with these great little boards.