Page 18 of 29

Re: QL Tinkering

Posted: Mon Dec 13, 2021 8:59 am
by qbits
Hi Derek ,
The Q-Sound device you refer to if I understand it acts as a channel with a buffer where you PRINT byte values to…
The BEEP attributes of QBITS QLSounds would have to be converted into the bytes representing the output waveform. This does give some scope for filtering through a sound synthesiser type Prog? BEEP attributes have Pitch 0ne and Two and suggest different wave forms, adding some White noise and Amplitude controls would create a more tuneable range of sound outputs. Not forgetting this would need to work with the amp/speaker system the output is to be played over.

QBITS

Re: QL Tinkering

Posted: Sun Jan 30, 2022 3:25 pm
by qbits
Hi All,

Projects for 2022 are progressing…

QBITS Organiser II - The revamp of Organiser is nearing completion. I’m still working on the accompanying pdf.

QBITS AD2375 - Most of the coding for the latest Version of Galaxy is complete. Some random elements of the Simulation are not there yet. I’ve added background sound to the actions and I’m not totally happy with the results. So, any BEEP code suggestion for space action sounds!

QBITS COP50 –Tinkering on this will probably go on until the autumn, however I have made a start looking at Global maps. See uploaded Prog. Spacebar halts/starts Rotation, (C)ontinents (press C) provides a drop down menu to select an area of the globe which can be expanded. From (V)iewer you can reset to GMT, show grid lines , or use cursors to rotate global position. Enjoy!

QBITS

Re: QL Tinkering

Posted: Sun Jan 30, 2022 8:03 pm
by Cristian
:o 8-)

Re: QL Tinkering

Posted: Mon Jan 31, 2022 9:06 am
by vanpeebles
Top work 8-)

Re: QL Tinkering

Posted: Mon Jan 31, 2022 12:06 pm
by RalfR
qbits wrote:Hi All,

Projects for 2022 are progressing…

QBITS Organiser II - The revamp of Organiser is nearing completion. I’m still working on the accompanying pdf.
Great, I'm looking forward!

Re: QL Tinkering

Posted: Fri Feb 04, 2022 2:01 pm
by qbits
Hi.
QBITS Organiser II
This has been Revamped and Adapted to work as one of a suite of QBITS SuperBASIC Progs with QPCII Emulator.

To run independently Unzip QBIT Organiser II and COPY QBITSConfig to ram2_
Then COPY and LRUN QBITS_OrgII_v1 from your default Drive ie. ‘dos1_’

QBITSConfig holds variables of Screen Location and Device names to run under the QPCII Emulator setup.

Warning Note: QBITS Organiser II is untested on platforms other than QPCII.
For a BBQL screen size 512x256 set variables gx and gy to zero

For further information read QBITS Organiser II. Pdf

QBITS

Re: QL Tinkering

Posted: Fri Feb 04, 2022 5:56 pm
by RalfR
Great, thank you!

Re: QL Tinkering

Posted: Fri Feb 18, 2022 4:22 pm
by qbits
Hi All,
Been a bit windy here today, gusts took out the Perspex window of the Garden Shed. Another Job to add to my ever-growing list.
Hope you all keep well and safe. Looking forward to the spring and better weather.

QBITS AD2375_v3
This is a New version of QBITS GALAXY adapted to work as one of my suite of QBITS SuperBasic Progs with QPCII Emulator.
It uses QBITSConfig to set variables for the screen location and access to File Devices.

To run independently Load both QBITS_AD2375_v3 and QBITSConfig to your selected drive.
Alter line 1002 of program to identify drive so Program can access QBITSConfig.

Warning Note: QBITS GALAXY AD2375 is unchecked on platforms other than the QPCII Emulator.

For further information see GALAXY_AD2375_v3.pdf

Two Projects down, but I’m still open to bug fixes or suggestion of further improvements.
All said and done I hope that leaves me the rest of the year to pursue work on QBITS COP50.


QBITS

Re: QL Tinkering

Posted: Fri Feb 18, 2022 5:55 pm
by pjw
Marks 100/100 for design and presentation!

I hope you wont mind me saying that I'll probably never play a game like
this; its not part of my world nor my heritage. I hope many others will
enjoy it all the same!

I did want to see how it looked, though, but didnt have much luck with
that: You appear to assume a QPC2 in 512x256 resolution and, perhaps, QL
colour mode. It shouldnt be too hard to fix that it could run anywhere on
screen and in any colour mode. That might require a toolkit command or two.
But it would increase the appeal of your program, I think.

Keep QL-in' !

Re: QL Tinkering

Posted: Fri Feb 18, 2022 9:55 pm
by mk79
Again, this is stunning. Looks better than most commercial titles back in the day. I was a bit mystified what was going on, sometimes I thought the game had a mind of its own until I realized it was the computer's move and yes, it had a mind of its own then. But as there were still the commands for the player visible "Press x to y" I thought it was just being weird.

Also, I don't get he "harvest" thing, but I only had a quick go for now.