Hi Andrew,Andrew wrote: ↑Sun Dec 10, 2023 2:16 pm I simply used Photoshop to create the sprite sheet, saved is as a RAW file that uses QL mode 8 pallette, then converted it in QL screen format.
There is a sprite sheet for the owl's blink and one for Santa. The gift box is just an image (only one frame).
Keep in mind that my sprites are NOT the same sprites as used by PE environment.
For Owl, there is a single panel of 6x20 and 8 frames so 120x8=960. The Owl_spr is 480 bytes in size.
For Santa there are three consecutive panels 24x25, 24x25, and 20x25 (which is 68x25 pixels for 1,700 in total). There are 8 frames, so that would be 13,600 pixels in all. The Santa_spr file is 13,600 bytes in size.
I though in mode 8 a pixel took 4 bits (half a byte), so the Owl makes sense at 480 bytes for 960 pixels.Why is Santa_spr twice the size of what the 13,600 half bytes would yield (i.e. 6,800). Just a bit confused by that.