Hi Folks,
This morning I had a couple of hours to spare, so I decided to do a star_burst doodle program.
Unzip it and set the PC variable to : 0 for Qdos, 1 for Smsq or 2 for emulators. Then just RUN and after up to a minute it goes into warp drive...
It should be ok (but slow) on a 128ko QL, but will be very fast on a PC.
All the best,
Steve.
Star_burst doodle
Re: Star_burst doodle
Nice programme.
I hope you don't mind but I modified it to get it run on my setup.
I took me almost as long to modify it as it took you to write it and as you can see I tried 6 times before I got it to work.
As it seemed to me that it could be used as an animated background to a game I have started to insert some game code at the appropriate point. Do I have your permission to carry on doing this?
I hope you don't mind but I modified it to get it run on my setup.
I took me almost as long to modify it as it took you to write it and as you can see I tried 6 times before I got it to work.
As it seemed to me that it could be used as an animated background to a game I have started to insert some game code at the appropriate point. Do I have your permission to carry on doing this?
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Re: Star_burst doodle
Hi Tiny,
By all means you may adapt the star_burst code as you wish...
Regards,
Steve.
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By all means you may adapt the star_burst code as you wish...
Regards,
Steve.
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Re: Star_burst doodle
Thanks Steve. Had some fun with this one.
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