Thanks.pjw wrote:Check out the Display appendix.
Now I am looking for samples for additional screen modes.
Thanks.pjw wrote:Check out the Display appendix.
Here are samples of this image in mode 16, 32, and 33 There are toolkits on Knoware.no to convert screen data between the various GD2 colour formatsDec wrote:Thanks.pjw wrote:Check out the Display appendix.
Now I am looking for samples for additional screen modes.
AFAIK, no. It was specified in the original GD2 docs. Although I think you can use such sprites and they will be altered automatically for the current display mode. Uncompressed mode 64 graphics files would be pretty massive if not compressed.Derek_Stewart wrote:Hi Per,
looks great.
with all this talk about Mode 64, has this screen mode ever been actually displayed of is is it just figment of somones memory...
Mode 64 PICs and sprites are alive and kicking, its just that there are no modeDerek_Stewart wrote:Hi Per,
looks great.
with all this talk about Mode 64, has this screen mode ever been actually displayed of is is it just figment of somones memory...
Code: Select all
COLOUR_24
PAPER; $FF0000
INK; $FFFFFF
CLS: PRINT "Hello World!"
Code: Select all
COLOUR_QL
PAPER 2
INK 7
CLS: PRINT "Hello World!"
Code: Select all
COLOUR_NATIVE
PAPER; $F800
INK; $FFFF
CLS: PRINT "Hello World!"
Trying to understand files encoding but without success. For example CW200-16.pic. There are 10 bytes of header and color data with 4 bits per sample. Theoretically there are should be 200x200/2 = 20000 bytes of color data but in fact there are 40400 bytes. Don`t understand.pjw wrote:Here are samples of this image in mode 16, 32, and 33
The 3X modes are 16 bit, so the sizes should be 200x200x2 = 80,000+10. Mode 16 is 8 bit, so should be 40,000+10. However, for some reason, unknown to me, both the Qptr and the EasyPointer save routines, which Ive used to save the image, add extra (empty) words or longwords to each line.Dec wrote:Trying to understand files encoding but without success. For example CW200-16.pic. There are 10 bytes of header and color data with 4 bits per sample. Theoretically there are should be 200x200/2 = 20000 bytes of color data but in fact there are 40400 bytes. Don`t understand.pjw wrote:Here are samples of this image in mode 16, 32, and 33