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Re: P.I. Cole - noir detective game
Posted: Mon Nov 04, 2019 8:42 pm
by tofro
Andrew wrote:tofro wrote:If DIY "w" doesn't help, send me a PM. Provided I have a bit of time, I could write a simple SB extension that does what you need - I would assume you're not loading complete screen files.
Tobias
I made some tests using DIY volume W - windows_code and it works like a charm !
The screens were compressed to 51% and the loading speed is ok for unexpanded QL
Thank you for the tip !
Great! Wasn't sure it would help, have never used the W volume myself - Just browsed through the docs some time ago.
Tobias
Re: P.I. Cole - noir detective game
Posted: Mon Nov 04, 2019 8:45 pm
by Andrew
tofro wrote:Andrew wrote:
Great! Wasn't sure it would help, have never used the W volume myself - Just browsed through the docs some time ago.
Tobias
The only downside is that compression is achieved by saving only red or green.
So when you load the image you have to recolor it to get white pixels - and you get red or green flicker.
But is acceptable (and the flicker is not visible at GC or SGC speed)
Re: P.I. Cole - noir detective game
Posted: Mon Nov 04, 2019 8:58 pm
by stephen_usher
Andrew wrote:tofro wrote:Andrew wrote:
Great! Wasn't sure it would help, have never used the W volume myself - Just browsed through the docs some time ago.
Tobias
The only downside is that compression is achieved by saving only red or green.
So when you load the image you have to recolor it to get white pixels - and you get red or green flicker.
But is acceptable (and the flicker is not visible at GC or SGC speed)
Load the 8 pixel block into a register and use move.w to write both bytes in one operation?
Re: P.I. Cole - noir detective game
Posted: Mon Nov 04, 2019 9:30 pm
by thorsinclair
Great stuff - looks fantastic.
Next stop something like this - the colour scheme would fit, black / white / red
- 714Bi1oJ88L._SX342_.jpg (41.39 KiB) Viewed 3603 times
Re: P.I. Cole - noir detective game
Posted: Sat Jan 18, 2020 10:23 pm
by Andrew
TESTERS NEEDED !
I am looking for 2-3 testers for my game. I prefer 2 of them to be native english speakers, as I am not and the texts might need corrections.
For QA tests use expanded bbQLs (256kb minimum + storage), QEmulator or QPC2.
Volunteers please contact me on PM and send your email.
Any volunteers ?
Re: P.I. Cole - noir detective game
Posted: Sun Jan 19, 2020 9:08 am
by robheaton
Andrew wrote:TESTERS NEEDED !
Any volunteers ?
Yes! I'll drop you a PM now
Re: P.I. Cole - noir detective game
Posted: Sun Jan 19, 2020 7:50 pm
by vanpeebles
And me!
Re: P.I. Cole - noir detective game
Posted: Sun Jan 19, 2020 8:20 pm
by Andrew
Thank you !
I have sent email to all 3 !
As gmail blocked the picole.zip file you will also receive a link for downloading it from WeTransfer.com
Thank you all !
Re: P.I. Cole - noir detective game
Posted: Sun Jan 19, 2020 9:22 pm
by robheaton
Got it!
I'll get cracking tomorrow night
Re: P.I. Cole - noir detective game
Posted: Mon Jan 20, 2020 2:44 pm
by badaman
Andrew wrote:Some more screens
It really is a great tribute to
Torpedo 1936, the spanish comic series of AbulĂ and Bernet and others comics of that genre.
Congratulations. It looks great.