RWAP wrote:a) Why do you need to compress the screens? Is it to fit it on a floppy disk - or is the game going to run from HD disk or SD / CF card?
The game will run from HD/SD/CF card - there are no space issues there. And it will probably fit on a DD floppy or 2, in worst case scenario.
But I want the game to also run on vdrive QL and space is at a premium on microdrives. Artwork alone is 485k - so I need to compress it.
I can split the screens on 5 mdv_images, but this leaves little room for the program, fonts, texts etc., as not all users have vMap, and so are limited to using only up to 6 mdv images at a time.
Well, there are ways around this too, but require to change the mdv image at least once during game play
RWAP wrote:b) Can you decompress the screens in the background - ie show the text input and allow text input, and show the menu on the left immediately and then just load the graphics in the appropriate frame?
No, this is not possible, as most of the time I do not know which one will be the next screen. The user decides where to go next and most of the time he can choose between several locations with different screens.