The Pawn is back. And it's not alone!
Re: The Pawn is back. And it's not alone!
My feedback on this: Personally, I would prefer 6x8, if that is not a large effort to implement.tofro wrote:Maybe I did overdo it a bit using a 4x10 font when a 5x10 would probably still have been sufficiently small, but I'm awaiting your feedback on that
4x10 -> 128 characters/line, 38 lines/screen
6x8 -> 85 characters/line, 48 lines/screen
So 6x8 has 16% less density on a full screen. But not all lines use the full width, so my guess would be same (or even higher) effective density. I like at least 5 usable pixels width, allowing a normal "M" and "W". Also, I could read the text better with less characters per line. But even if you leave things the way they are, it is a fantastic game!
Re: The Pawn is back. And it's not alone!
I was greedy, so I converted the MP3 provided on the memorial page to raw UB sound.vanpeebles wrote:Does the music play on the title scene? Or am I just being greedy now?
This can simply be played in the background in another job. The QL has preemptive multitasking, after all.
I think it wouldn't be a big deal for Tobias to integrate playing .UB in the background. But since he does not host such game contents, it would be a bit inconvenient for every user to convert the MP3 individually.
-
- Font of All Knowledge
- Posts: 3973
- Joined: Mon Dec 20, 2010 11:40 am
- Location: Sunny Runcorn, Cheshire, UK
Re: The Pawn is back. And it's not alone!
Hi,
I downloaded all the Magnetic Scrolls games and wrote little SBASIC loader programme using QMENU LIST_SELECT to select the required game.
The loader programme is an adaption from my Infocomm game loader.
All works very nicely, UB sound integration would be nice.
I downloaded all the Magnetic Scrolls games and wrote little SBASIC loader programme using QMENU LIST_SELECT to select the required game.
The loader programme is an adaption from my Infocomm game loader.
All works very nicely, UB sound integration would be nice.
Last edited by Derek_Stewart on Tue Mar 12, 2024 4:16 pm, edited 1 time in total.
Regards,
Derek
Derek
Re: The Pawn is back. And it's not alone!
Great, Derek - That was what I had intended to do but never got around to.Derek_Stewart wrote:Hi,
I downloaded all tge Magnetic Scrolls games and wrote little SBASIC loader programme using QMENU LIST_SELECT to select the required game.
The loader programme is an adaption from my Infocomm game loader.
All works very nicely, UB sound integration would be nice.
Thanks,
Tobias
ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
-
- Font of All Knowledge
- Posts: 3973
- Joined: Mon Dec 20, 2010 11:40 am
- Location: Sunny Runcorn, Cheshire, UK
Re: The Pawn is back. And it's not alone!
Hi Tobias,
Here is my attempt at a List_Select loader for all the downloaded Magnetic Scrolls games.
Nothing really fancy, just the extracted games in a directory, WIN1_mag_ and along with the Interpreter.
It needs the video mode set and Menu_rext loaded.
It probably needs descriptions added
I did another loader for the Infocom games, but there are many more games, so LIST_SELECT is not helpful.
Here is my attempt at a List_Select loader for all the downloaded Magnetic Scrolls games.
Nothing really fancy, just the extracted games in a directory, WIN1_mag_ and along with the Interpreter.
It needs the video mode set and Menu_rext loaded.
Code: Select all
100 REMark Drive where the Games are.
110 dir$="win1_mag_"
115 :
117 REMark Array to hold Magnetic Scroll file names
120 DIM mag$(8,10)
130 :
140 REMark Name of Magnetic Scrolls interpreter
150 mag_exe$=dir$ & "magnetic_exe"
160 :
170 REMark Read in Game titles
180 RESTORE 260
190 FOR game=0 TO 8: READ mag$(game)
200 :
205 REMark Set Outline for List_Select
210 OUTLN
215 :
217 REMark Display List Select dialog box
220 ms_game=LIST_SELECT("Magnetic Scrolls Games",mag$,,,,,)
225 :
227 REMark create the correct string for the Magnetic Scrolls Interpreter
230 ms$=dir$ & mag$(ms_game)&"_mag "& dir$ & mag$(ms_game)&"_gfx"
235 :
240 EX mag_exe$;ms$
250 :
260 DATA "cguild","cfish","corrupt"
270 DATA "wonder","jinxter","pawn"
280 DATA "guild","myth","corrupt"
I did another loader for the Infocom games, but there are many more games, so LIST_SELECT is not helpful.
Regards,
Derek
Derek
-
- Font of All Knowledge
- Posts: 3973
- Joined: Mon Dec 20, 2010 11:40 am
- Location: Sunny Runcorn, Cheshire, UK
Re: The Pawn is back. And it's not alone!
Hi Tobias,
Is it possible to have the text and graphics in separate windows?
Is it possible to have the text and graphics in separate windows?
Regards,
Derek
Derek
Re: The Pawn is back. And it's not alone!
Hi Derek,Derek_Stewart wrote:Hi Tobias,
Is it possible to have the text and graphics in separate windows?
yes, in principle that's possible (I even had a version that did that) - see my posting a few days ago. The problem is that not every location in the games has an attached picture (in fact, most don't). A separate window would waste valuable screen space in these locations better used to display the text.
Tobias
Last edited by tofro on Sun Nov 10, 2019 9:20 pm, edited 1 time in total.
ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
Re: The Pawn is back. And it's not alone!
That's in the making. Selectable font size will come in a version that supports more platforms. Just don't hold your breath for it, I'll be travelling the next few weeks. Let's see what I can achieve while on the move.Peter wrote:Yes, that would be great. And any comments on 6x8 fonts?
A separate picture window will definitly not come for reasons stated above.
Tobias
ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO