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Make SMSQmulator High Graphics compactble

Posted: Fri Jun 23, 2017 3:39 pm
by simon629
Hi can any one help me it would be very Good to make SMSQmulator High Graphics compactble so when you run QLE/QDT you can play games like QWORD OK Thanks Simon Foster

Re: Make SMSQmulator High Graphics compactble

Posted: Fri Jun 23, 2017 7:03 pm
by swensont
Simon,

SMSQmulator does high level graphics. It supports up to 24-bit colors. Are you running QDT and not seeing the full colors? Do you have the emulator set to use 24-bit colors?

Tim Swenson

Re: Make SMSQmulator High Graphics compactble

Posted: Fri Jun 23, 2017 7:44 pm
by RWAP
Hmm - that is interesting - the screenshot shows SMSQmulator running in hi-res graphics.

QWord is not running - it is struggling to identify the graphics mode. Does SMSQmulator report the mode as MODE 32 (a la QPC2), or MODE 33 (a la Q40) - it might need configuring.

It could also be that it is struggling to identify the machine mode!

Rich

Re: Make SMSQmulator High Graphics compactble

Posted: Sat Jun 24, 2017 12:44 pm
by BSJR
RWAP wrote:Hmm - that is interesting - the screenshot shows SMSQmulator running in hi-res graphics.

QWord is not running - it is struggling to identify the graphics mode. Does SMSQmulator report the mode as MODE 32 (a la QPC2), or MODE 33 (a la Q40) - it might need configuring.

It could also be that it is struggling to identify the machine mode!

Rich
SMSQmulator is Machine 20 running in colour mode 32 like QPC2.
The example is running in a stretched display, maybe that is giving QWord a headache.

Bob

Re: Make SMSQmulator High Graphics compactble

Posted: Sat Jun 24, 2017 5:37 pm
by RWAP
BSJR wrote: SMSQmulator is Machine 20 running in colour mode 32 like QPC2.
The example is running in a stretched display, maybe that is giving QWord a headache.

Bob
Ah - that explains it - QWord needs to be updated to equate MACHINE = 20 (SMSQmulator) with MACHINE = 30 (QPC2)

I shall do this when I get chance.