
So whats this then?
Its what happens when I take the uQlx codebase, replace the X windows handling with SDL2, hack around a bit, and try it on windows.
The codebase is actually quite usable on Linux but still needs some work on Windows side.
mk79 wrote:Nice. Only a few days ago I had a closer look at SDL, too, because QPC is still based on DirectDraw 3 (so an NT/95 era API) and support for that seems to vanish. Unfortunately SDL on Windows is based on plain GDI and software scaling, so it looks worse than what I already haveThe search for a usable 2D API with reasonably fast pixel access on Windows continues...
tcat wrote:Hi Graemme,
Just trying to catch up with the last work on `uQLx' of yours. May I ask what is the difference between `uQLx-fork' and `sQLux' branches.
tcat wrote:Hi,
There used to be some `Tool' for *ux, that would allow `uQLx' handle directories of the host file system.
Cannot remember what it was.
Tomas
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