Sinclair QL: an incredible graphic machine
Sinclair QL: an incredible graphic machine
Hi to all guys!!!
Me and Max are going to show you what Sinclair QL can do If will become a day an "Arcade Machine"
First of all...some historical Anime:
Then some arcade game that is absolutely possible to make on our great machine:
Then finally...Knight Lore for the QL!!!:
These are all originals QL screens in mode 8 at 256x256 pixels resolution.
Thanks to MaxRaf for make this incredible work with Photo Shop
The same is attached here as a QL slideshow on floppy / IMG version:
https://www.dropbox.com/s/z0eei1w9on5ec ... w.img?dl=0
This is my Christmas present.
Enjoy it!!!
Me and Max are going to show you what Sinclair QL can do If will become a day an "Arcade Machine"
First of all...some historical Anime:
Then some arcade game that is absolutely possible to make on our great machine:
Then finally...Knight Lore for the QL!!!:
These are all originals QL screens in mode 8 at 256x256 pixels resolution.
Thanks to MaxRaf for make this incredible work with Photo Shop
The same is attached here as a QL slideshow on floppy / IMG version:
https://www.dropbox.com/s/z0eei1w9on5ec ... w.img?dl=0
This is my Christmas present.
Enjoy it!!!
Re: Sinclair QL: an incredible graphic machine
I tested this .img file with uQLx and it ran fine. Granted the images were a little wider on the QL screen. Nicely done.
Tim Swenson
Tim Swenson
Re: Sinclair QL: an incredible graphic machine
Thanks Outsoft!
Love it!
Merry Christmas!
Love it!
Merry Christmas!
--
If vanpeebles parps in the woods and there is nobody around, does it make a sound?
If vanpeebles parps in the woods and there is nobody around, does it make a sound?
Re: Sinclair QL: an incredible graphic machine
Yes dear.swensont wrote:I tested this .img file with uQLx and it ran fine. Granted the images were a little wider on the QL screen. Nicely done.
Tim Swenson
Well the Anime images can be done at the original aspect ratio without loose pixels (1,33 in mode 8, 1,66 in mode 4), instead the arcade/cpc ones will be cropped and so we preferred to let it at his original state.
This was only a test that we done in a couple of hours, just for pleasure.
But the way about Max do the dithering work on Photo Shop (using a mix of techniques) is absolutely astonishing.
I was using a program called RETROSPECS (for iPhone/iPad) that works well but...can't to a professional dithering as Max have showed me.
I was petrified when I see my GIF's totally re-rendered by him.
Best regards
Re: Sinclair QL: an incredible graphic machine
Hi,
Compliments, this is all very good.
I once tried using GIMP + UNGIF, but no match to your results - astonishing!
Are there any future plans for porting ZX games to QL?
If so, I wish to take part in that coding team.
EDIT
With today's technologies it might not be impossible. I believe that in 80's most ZX screens were created by hand, using a design sheet similar to one here. Tomas
Compliments, this is all very good.
I once tried using GIMP + UNGIF, but no match to your results - astonishing!
Are there any future plans for porting ZX games to QL?
If so, I wish to take part in that coding team.
EDIT
With today's technologies it might not be impossible. I believe that in 80's most ZX screens were created by hand, using a design sheet similar to one here. Tomas
Re: Sinclair QL: an incredible graphic machine
Thanks Thomas!tcat wrote:Hi,
Compliments, this is all very good.
I once tried using GIMP + UNGIF, but no match to your results - astonishing!
Are there any future plans for porting ZX games to QL?
If so, I wish to take part in that coding team.
EDIT
With today's technologies it might not be impossible. I believe that in 80's most ZX screens were created by hand, using a design sheet similar to one here.
screen-sheet.png
Tomas
Well I think the same and I hope that will be soon a porting of Knight Lore for QL as are doing for Sam Coupè porting Fantasy World Dizzy with Atari St graphics!!!
I wish a very nice 2017 to all!!!
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Re: Sinclair QL: an incredible graphic machine
Hi,
Are you disassembling the Spectrum game code or writing from observation of the game?
Porting over Spectrum Basic programmes is no problem, but most of the best Spectrum programmes/games are written in Z80 assembler code.
Many years ago I started writing a Macro libraries to model the Z80 mnemonics. I think the 68K CPU mnemonics could emulate the Z80 very easily, just need to model the Spectrum memory map in the QL system. Seems not hard, but implementation is another thing.
But never finished, I got diverted to producing the same sort of thing for the 6502 CPU on a 68K CPU system, the idea was to convert Elite to 68K code using 6502 macro definitions..
Do you think this worth developing?
Are you disassembling the Spectrum game code or writing from observation of the game?
Porting over Spectrum Basic programmes is no problem, but most of the best Spectrum programmes/games are written in Z80 assembler code.
Many years ago I started writing a Macro libraries to model the Z80 mnemonics. I think the 68K CPU mnemonics could emulate the Z80 very easily, just need to model the Spectrum memory map in the QL system. Seems not hard, but implementation is another thing.
But never finished, I got diverted to producing the same sort of thing for the 6502 CPU on a 68K CPU system, the idea was to convert Elite to 68K code using 6502 macro definitions..
Do you think this worth developing?
Regards,
Derek
Derek
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Re: Sinclair QL: an incredible graphic machine
Well the source code for that is public, get portingvanpeebles wrote:I'd love to see a version of elite on the QL
Re: Sinclair QL: an incredible graphic machine
Ready in 30 days?XorA wrote:Well the source code for that is public, get portingvanpeebles wrote:I'd love to see a version of elite on the QL
--
If vanpeebles parps in the woods and there is nobody around, does it make a sound?
If vanpeebles parps in the woods and there is nobody around, does it make a sound?