Then you might want to have a look into the HOME_DIR, etc. extensions. Those are part of SMSQ/E, but should also be available as a separate toolkit.
HOME_DIR in a BASIC program evaluates to my knowledge to the drive and directory this parogram was loaded from.
Cheers,
tofro
Search found 2703 matches
- Tue May 03, 2011 6:45 am
- Forum: Software & Programming
- Topic: How to know the device of the last file loaded?
- Replies: 9
- Views: 8904
- Sat Apr 30, 2011 9:06 pm
- Forum: Software & Programming
- Topic: How to know the device of the last file loaded?
- Replies: 9
- Views: 8904
Re: How to know the device of the last file loaded?
Something you can do in any case if you want to know the device you've BOOTed from: Make a list of all valid BOOT devices (like mdv1_, flp1_, win1_, rom1_, [are there more? I can't think of any, currently. I also think there's no device type that could actually BOOT from any but the first device]) I...
- Fri Apr 15, 2011 5:29 pm
- Forum: Hardware
- Topic: Connector pinout
- Replies: 14
- Views: 13313
Re: Connector pinout
Is there any simple way to localise different sources of error? Andi, you could try a serial port monitor on the PC to analyze what's going wrong, e.g. http://www.heise.de/software/download/free_serial_port_monitor/26030 From what you describe, I guess you got the handshake lines wrong. Try again w...
- Wed Apr 13, 2011 9:13 pm
- Forum: Hardware
- Topic: Connector pinout
- Replies: 14
- Views: 13313
Re: Connector pinout
Andi, if you can, grab some X-(Y-, Z-) modem program for both sides. Any standard terminal program for the PC should be able to do that. Look for QTPI or QeM (?) ffor the QL. "Kermit" should also be available for both the PC and the QL. Either of those programs will packetize the data acro...
- Tue Mar 22, 2011 8:05 pm
- Forum: Software & Programming
- Topic: Bug in EXTRAS in SMSQ/E?
- Replies: 6
- Views: 7159
Re: Bug in EXTRAS in SMSQ/E?
Marcos, this won't help much in your specific case, but for the sake of completeness: Minerva copies the complete set of EXTRAS into daughter basic jobs. (I.e. EXTRAS shows identical output in job 0 and daughter basics.) I'm not sure what happens should you try to override one specific S*Basic exten...
- Fri Mar 18, 2011 4:45 pm
- Forum: Hardware
- Topic: Possible Coldfire platform for modern QL?
- Replies: 9
- Views: 10813
Re: Possible Coldfire platform for modern QL?
Maybe You are already familiar with the FireBee (Atari Coldfire project) . It is small hardware piece, with Coldfire 266 MHz processor, and many modern peripherals Small and absolutely silent (with CF card and no fan). Even it can run for two hours on small battery power! I think, in case that Q60 ...
- Thu Mar 17, 2011 6:03 am
- Forum: Hardware
- Topic: MG ROM Bug
- Replies: 3
- Views: 4002
Re: MG ROM Bug
I think that the Toolkit 2 patches this - there is a reference in the TK2 updates list (v2.03) about a patch to MG ROM initialisation problems, although I am not sure if this refers to the point bug or the when error flag resetting. Dilwyn Yes, you're right - It was actually TK2 that fixed it. Been...
- Sat Mar 12, 2011 10:00 am
- Forum: Hardware
- Topic: MG ROM Bug
- Replies: 3
- Views: 4002
Re: MG ROM Bug
The MG ROMs (I have a german one with the same problem) have a nasty problem with the SD.POINT routine that draws single pixels: They always draw 2 pixels instead of one, the 'shadow' pixel being of different colour and slightly offset from the real one. The same problem exposes in the SuperBASIC PO...
- Fri Mar 04, 2011 10:27 am
- Forum: Software & Programming
- Topic: My game development thread
- Replies: 81
- Views: 47443
Re: My game development thread
Actually reading your ideas again about the lab, made me have an idea. I could make certain clues an actual object within the quill or ACT and then that would give me something to work with. "It may be that you are not yourself luminous, but you are a conductor of light." :lol: I was actu...
- Thu Mar 03, 2011 4:32 pm
- Forum: Software & Programming
- Topic: My game development thread
- Replies: 81
- Views: 47443
Re: My game development thread
Just some random thoughts: Each and every adventure of the 80ies used to have its very own make of unpassable maze. Please leave that out - I never found this to be a real challenge, rather more annoying. If you think you need it, just make some humoruous reference to it (like one room that's called...