Search found 716 matches
- Tue Feb 20, 2024 6:40 am
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi Folks, The first prototype caused a great deal of interet : 45 downloads ! Yet the last, final, 'animated storyboard' got less hits... strange ? With the last (demo) version, you can make moving 'films' yourself, following simple guidelines, mentioned recently... Whilst adapting it to produce a '...
- Thu Feb 15, 2024 7:02 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi Qbits, Having done some web searches, it would seem that this morphing is 'Tweening'. I include an animation, excuse my lousy drawing skills ! It consists of a 14 page loop (224 frames). On 128ko you can get 25 pages (400 frames). Just UNZIP, LRUN or ESCape. Tested under QPC2. A good artist shoul...
- Wed Feb 14, 2024 9:55 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi everybody,
This evening I typed in data for nine storyboard images, anotherwords a 144 morphed-frame fast animation. here is a welsh preview. Steve.
This evening I typed in data for nine storyboard images, anotherwords a 144 morphed-frame fast animation. here is a welsh preview. Steve.
- Mon Feb 12, 2024 10:28 am
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi Folks, Here is the latest demo version, just UNZIP, LRUN or ESCape. The next version will be a proper 'storyboard' animation, not just clips. Steve. LOOP : readem 60,1050,1200,40,40,0,0,156,1 : Eg: 60 points, restore1050, restore1200, x & y offsets for each set, scale, repeats. BACK : the bac...
- Sun Feb 11, 2024 9:55 am
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi all,
Background screens can now also be incorporated behind the animations : Will increase the number of animation frames shortly to say 9.
The whole code has been optimised and is now much easier to handle. Will release another version soon. Regards, Steve.
Background screens can now also be incorporated behind the animations : Will increase the number of animation frames shortly to say 9.
The whole code has been optimised and is now much easier to handle. Will release another version soon. Regards, Steve.
- Sat Feb 10, 2024 5:59 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi Folks, Yes, the morph routine is slowly getiing its teeth into animation. (Apparently the technique is called 'tweening' by professionals). Here are three 'leap' drawings, where tweening achieves 32 intermediate images , with just 120 coordinates.... Quite fast & fluid. Capture d’écran (292)b...
- Fri Feb 09, 2024 2:55 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi Tofro and others, I am experimenting for the best peripheral point-choices in order to further develop morphing animations. Tests with 12-point shapes give varied results, using a contour defining program. 'S' is recognizable, but to get it right I had to reconfigure the summits somewhat. (You se...
- Thu Feb 08, 2024 1:26 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi Again,
As suspected, curve smoothing is most effective using fewer control points. Just 30 peripheral summits here : Regards, Steve.
As suspected, curve smoothing is most effective using fewer control points. Just 30 peripheral summits here : Regards, Steve.
- Thu Feb 08, 2024 12:27 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi, To avoid having to type much DATA in a peripheral circuit, it could be useful to use a curve-smoothing routine, to get rid of 'cubist effects'. 'Spline' algorythms have the inconvenient of not hitting the control points. So I tried one of my own old programs to do the job. This works fine, but a...
- Tue Feb 06, 2024 8:38 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 44
- Views: 5066
Re: Messing with Morphing
Hi Derek, Thanks for reporting the problem with Minerva. I have renamed Qx to xq for any eventual other versions. I have increased the number of summits on the sketches to 60. Output is more precise, but this barely slows the morphing process ! Animating sketches is now being investigated, but I won...