Search found 712 matches
- Sat Nov 04, 2023 7:01 am
- Forum: Software & Programming
- Topic: Doodle
- Replies: 86
- Views: 25620
Re: Doodle
Hi Folks, Remember, the (ESC)ape and (N)ext keys are still incorporated into the code for you to use, if need be.... Also, as you may have discovered, don't PRESS the arrow keys, just TAP them if you can't make any headway ! I will blank out the score if you don't zap all the aliens, a minor oversig...
- Thu Nov 02, 2023 5:09 pm
- Forum: Software & Programming
- Topic: Doodle
- Replies: 86
- Views: 25620
Re: Doodle
Hi All,
Looks like the .png file caused problems for donloading zip files. Try again...
Regards, Steve.
Looks like the .png file caused problems for donloading zip files. Try again...
Regards, Steve.
- Thu Nov 02, 2023 1:21 pm
- Forum: Software & Programming
- Topic: Doodle
- Replies: 86
- Views: 25620
Re: Doodle
Hi Again,
Heres the jpg image...
Heres the jpg image...
- Thu Nov 02, 2023 1:14 pm
- Forum: Software & Programming
- Topic: Doodle
- Replies: 86
- Views: 25620
Re: Doodle
Hi Qbits & All, It was bound to happen : Converting the brownien sprites program into a game ! So here it is : Just UNZIP and LRUN. Colliding aliens lose energy (colour), finally to disappear. Move the man (bottom line) using left & right arrows, Down arrow to fire. (Miss reduces score, Hit ...
- Sun Oct 29, 2023 1:13 pm
- Forum: Software & Programming
- Topic: Doodle
- Replies: 86
- Views: 25620
Re: Doodle
Hi Qbits,
Yes, good idea. It adds spice to the program...
But I had to rename it to DoodleSprite_bas, as Dooddles8q_bas repeatedly gave 'not found' for some bizarre reason.
But the font routine loads OK !
Regards, Steve.
Yes, good idea. It adds spice to the program...
But I had to rename it to DoodleSprite_bas, as Dooddles8q_bas repeatedly gave 'not found' for some bizarre reason.
But the font routine loads OK !
Regards, Steve.
- Sun Oct 29, 2023 5:28 am
- Forum: Software & Programming
- Topic: Seasonal aisle
- Replies: 3
- Views: 3040
Re: Seasonal aisle
Hi Mark, Great adaptation of Brownien doodle, with real brownian motion... So my program logic was useable after all ! On SGC_SH under SMSQ/E, it scores 202.3 On HP laptop core i3 under QPC2, it scores 10234.8 (whilst multitasking). Very smooth animation. Developping the brownien doodle caused me ma...
- Sat Oct 28, 2023 6:50 am
- Forum: Software & Programming
- Topic: Doodle
- Replies: 86
- Views: 25620
Re: Doodle
Hi again All, The final version caters for monochrome screens. Let 450 be RND(1 to 7) for MODE 8 colour. Let 260 be CSIZE 0,0 & 220 th=5 for longer animations. Modify lines to read wd/2 or hg/2 (or whatever) to reduce screen sizes. SCALE must be hg,0,0 under QDOS, (due to a system bug), ELSE whe...
- Fri Oct 27, 2023 11:43 pm
- Forum: Software & Programming
- Topic: Doodle
- Replies: 86
- Views: 25620
Re: Doodle
Hi Folks, My SGC QL failed often whilst writing the final versions : Just a poor mains plug though ! All suggested tweaks are incorporated, into just 3 versions, which are now quirk free ! Brownien8_bas : Prints characters. Or, LET 180 read Vs=0 for blobs. Brownien8q_bas : For QDOS, LET 180 be -1, 0...
- Sun Oct 22, 2023 9:02 am
- Forum: Software & Programming
- Topic: Doodle
- Replies: 86
- Views: 25620
Re: Doodle
Hi Mark and All, I will have a look at your last posting later today.... For SGC QDOS, I rewrote the sprites as simple circles, 'Blob' tested OK, (and on QPC2). OK under QDOS,a compiled version fails (with high resolutions) when key (N) is pressed. Regards, Steve. BrownienBlob.zip Brownien.zip
- Sat Oct 21, 2023 6:13 pm
- Forum: Software & Programming
- Topic: Doodle
- Replies: 86
- Views: 25620
Re: Doodle
Hi Dilwyn, Derek, Mark and All, Thanks guys for your helpful comments tweaks and suggestions. Therefore I have ammended the code and also optimised it still further, to reduce shuddering. SGC needed Mode 8. No more checkered characters. Hit ranges are now progressive. (ESC)ape or (N)ext screen keys ...