Search found 712 matches

by stevepoole
Sat Nov 04, 2023 7:01 am
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 25620

Re: Doodle

Hi Folks, Remember, the (ESC)ape and (N)ext keys are still incorporated into the code for you to use, if need be.... Also, as you may have discovered, don't PRESS the arrow keys, just TAP them if you can't make any headway ! I will blank out the score if you don't zap all the aliens, a minor oversig...
by stevepoole
Thu Nov 02, 2023 5:09 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 25620

Re: Doodle

Hi All,

Looks like the .png file caused problems for donloading zip files. Try again...
BrownienGame.zip
(2.43 KiB) Downloaded 80 times
Dooddles_fnt.zip
(526 Bytes) Downloaded 88 times
Regards, Steve.
by stevepoole
Thu Nov 02, 2023 1:21 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 25620

Re: Doodle

Hi Again,

Heres the jpg image...
Capture d’écran (150)bis.jpg
by stevepoole
Thu Nov 02, 2023 1:14 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 25620

Re: Doodle

Hi Qbits & All, It was bound to happen : Converting the brownien sprites program into a game ! So here it is : Just UNZIP and LRUN. Colliding aliens lose energy (colour), finally to disappear. Move the man (bottom line) using left & right arrows, Down arrow to fire. (Miss reduces score, Hit ...
by stevepoole
Sun Oct 29, 2023 1:13 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 25620

Re: Doodle

Hi Qbits,

Yes, good idea. It adds spice to the program...

But I had to rename it to DoodleSprite_bas, as Dooddles8q_bas repeatedly gave 'not found' for some bizarre reason.
But the font routine loads OK !

Regards, Steve.
Capture d’écran (130).png
by stevepoole
Sun Oct 29, 2023 5:28 am
Forum: Software & Programming
Topic: Seasonal aisle
Replies: 3
Views: 3040

Re: Seasonal aisle

Hi Mark, Great adaptation of Brownien doodle, with real brownian motion... So my program logic was useable after all ! On SGC_SH under SMSQ/E, it scores 202.3 On HP laptop core i3 under QPC2, it scores 10234.8 (whilst multitasking). Very smooth animation. Developping the brownien doodle caused me ma...
by stevepoole
Sat Oct 28, 2023 6:50 am
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 25620

Re: Doodle

Hi again All, The final version caters for monochrome screens. Let 450 be RND(1 to 7) for MODE 8 colour. Let 260 be CSIZE 0,0 & 220 th=5 for longer animations. Modify lines to read wd/2 or hg/2 (or whatever) to reduce screen sizes. SCALE must be hg,0,0 under QDOS, (due to a system bug), ELSE whe...
by stevepoole
Fri Oct 27, 2023 11:43 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 25620

Re: Doodle

Hi Folks, My SGC QL failed often whilst writing the final versions : Just a poor mains plug though ! All suggested tweaks are incorporated, into just 3 versions, which are now quirk free ! Brownien8_bas : Prints characters. Or, LET 180 read Vs=0 for blobs. Brownien8q_bas : For QDOS, LET 180 be -1, 0...
by stevepoole
Sun Oct 22, 2023 9:02 am
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 25620

Re: Doodle

Hi Mark and All, I will have a look at your last posting later today.... For SGC QDOS, I rewrote the sprites as simple circles, 'Blob' tested OK, (and on QPC2). OK under QDOS,a compiled version fails (with high resolutions) when key (N) is pressed. Regards, Steve. BrownienBlob.zip Brownien.zip
by stevepoole
Sat Oct 21, 2023 6:13 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 25620

Re: Doodle

Hi Dilwyn, Derek, Mark and All, Thanks guys for your helpful comments tweaks and suggestions. Therefore I have ammended the code and also optimised it still further, to reduce shuddering. SGC needed Mode 8. No more checkered characters. Hit ranges are now progressive. (ESC)ape or (N)ext screen keys ...