Search found 717 matches

by stevepoole
Wed Dec 20, 2023 4:09 pm
Forum: General QL Chat
Topic: QL Holiday cards
Replies: 21
Views: 8474

Re: QL Holiday cards

Here's one posted for Halloween, by Mark Swift, if I remeber correctly, but which works fine for other fêtes...
DoodleCard.zip
(3.79 KiB) Downloaded 53 times
A lot of work must have gone into it.....
by stevepoole
Fri Dec 15, 2023 8:20 pm
Forum: General QL Chat
Topic: QL Holiday cards
Replies: 21
Views: 8474

Re: QL Holiday cards

Hi All,

Just a sceen shot...
Capture d’écran (157).png
by stevepoole
Fri Dec 15, 2023 3:04 pm
Forum: General QL Chat
Topic: QL Holiday cards
Replies: 21
Views: 8474

Re: QL Holiday cards

Hi Folks,
This is not so much a Xmas Card as a SuperBasic Xmas animation..... written weeks ago.
Xmas23.zip
(1.71 KiB) Downloaded 56 times
Regards, Steve.
by stevepoole
Wed Nov 22, 2023 2:20 pm
Forum: Help for New Users
Topic: QL Tinkering
Replies: 289
Views: 196939

Re: QL Tinkering

Hi Qbits, Very impressive progress, which I suppose all boils down to good project planning. I tend to get somewhat lost on larger projects, so have to regularly print listings to keep a hold on developments. I never wrote a 'railway line' schema or suchlike, which is no doubt a grave default, One m...
by stevepoole
Sat Nov 04, 2023 11:11 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 26180

Re: Doodle

Hi QDOS & SGC users, Here is a tweaked version, adapted to run under QDOS, tested on SuperGoldCard OK, even under SMSQ/E. UNZIP, LOAD, modify line 1630 for your chosen device and RUN. (You still need the font file on the previous post !) Use the previous (non-'Q') version on QPC2 etc.... (as rel...
by stevepoole
Sat Nov 04, 2023 7:01 am
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 26180

Re: Doodle

Hi Folks, Remember, the (ESC)ape and (N)ext keys are still incorporated into the code for you to use, if need be.... Also, as you may have discovered, don't PRESS the arrow keys, just TAP them if you can't make any headway ! I will blank out the score if you don't zap all the aliens, a minor oversig...
by stevepoole
Thu Nov 02, 2023 5:09 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 26180

Re: Doodle

Hi All,

Looks like the .png file caused problems for donloading zip files. Try again...
BrownienGame.zip
(2.43 KiB) Downloaded 85 times
Dooddles_fnt.zip
(526 Bytes) Downloaded 91 times
Regards, Steve.
by stevepoole
Thu Nov 02, 2023 1:21 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 26180

Re: Doodle

Hi Again,

Heres the jpg image...
Capture d’écran (150)bis.jpg
by stevepoole
Thu Nov 02, 2023 1:14 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 26180

Re: Doodle

Hi Qbits & All, It was bound to happen : Converting the brownien sprites program into a game ! So here it is : Just UNZIP and LRUN. Colliding aliens lose energy (colour), finally to disappear. Move the man (bottom line) using left & right arrows, Down arrow to fire. (Miss reduces score, Hit ...
by stevepoole
Sun Oct 29, 2023 1:13 pm
Forum: Software & Programming
Topic: Doodle
Replies: 86
Views: 26180

Re: Doodle

Hi Qbits,

Yes, good idea. It adds spice to the program...

But I had to rename it to DoodleSprite_bas, as Dooddles8q_bas repeatedly gave 'not found' for some bizarre reason.
But the font routine loads OK !

Regards, Steve.
Capture d’écran (130).png