Search found 2703 matches
- Mon Mar 04, 2024 8:26 am
- Forum: Software & Programming
- Topic: Joystick/Sound in Supervisor mode?
- Replies: 66
- Views: 5336
Re: Joystick/Sound in Supervisor mode?
Something I'm still trying to get my head around is the reason behind why, if I compile as file type 2 so that I can use RESPR/Lbytes/Call the QL crashes but if I compile as file type 1 and EXEC or EXEC_w it works fine Is there a particular reason for this please? Many thanks The reason is that whe...
- Sun Mar 03, 2024 5:59 pm
- Forum: Software & Programming
- Topic: Joystick/Sound in Supervisor mode?
- Replies: 66
- Views: 5336
Re: Joystick/Sound in Supervisor mode?
Inside of timerTick, you cannot use a6 to update your variable (it has another value in the polling interrupt routine than in your code and will actually point to the system variables). Instead, you get a pointer in a3, not in a6, to 8 bytes before timerLinkage(a6) - That's because the polling routi...
- Sun Mar 03, 2024 10:45 am
- Forum: Software & Programming
- Topic: Joystick/Sound in Supervisor mode?
- Replies: 66
- Views: 5336
Re: Joystick/Sound in Supervisor mode?
The QL's RTC is only progressing in 1s intervals. You could use it, but it would make your program crawl The polling interrupt is really the only way you get a suitably fast tick rate.
If you pack your sources and put them here I could have a look at it.
If you pack your sources and put them here I could have a look at it.
- Sat Mar 02, 2024 8:35 pm
- Forum: Help for New Users
- Topic: Dev_use how to use?
- Replies: 12
- Views: 2421
Re: Dev_use how to use?
The dev_ device us built in SMSQ/E. There is a loadable device driver for the standard QL, that you probably haven't loaded. You'll find that in the Toolkit section on Dilwyyn's site.
- Sat Mar 02, 2024 7:28 pm
- Forum: Software & Programming
- Topic: Joystick/Sound in Supervisor mode?
- Replies: 66
- Views: 5336
Re: Joystick/Sound in Supervisor mode?
That might have been my fault, sorry. Try adding an "OFFSET 0" after "SECTION data"
- Sat Mar 02, 2024 3:52 pm
- Forum: General QL Chat
- Topic: Software updates
- Replies: 21
- Views: 3564
Re: Software updates
Unless there's here's little nasty gremlins changing the wiring every now and then.
- Thu Feb 29, 2024 11:09 am
- Forum: Help for New Users
- Topic: Serial QPC to QL
- Replies: 17
- Views: 2631
Re: Serial QPC to QL
I think "terminal program" is a good keyword here. And preferably something that uses checksumed blocks for data transfer, like X-Modem or Kermit. Standard QL serial comms is so unreliable that without that you'll likely become desparate.
- Wed Feb 28, 2024 10:10 pm
- Forum: QL Emulation
- Topic: sQLux v1.0 (The Xmas Turkey)
- Replies: 259
- Views: 87304
Re: sQLux v1.0 (The Xmas Turkey)
Speaking of keyboard, what keyboard settings are supported with the latest release? Where to set the keyboard? In sqlux.ini? Documentation? Remember Tim's manual initially stated: sQLux uses the keyboard mapping from SDL2, which is a US Keyboard. Even with international ROMS, the keyboard will stil...
- Wed Feb 28, 2024 6:56 pm
- Forum: Software & Programming
- Topic: Drawing Speed of Sprite/Tile in Assembler
- Replies: 17
- Views: 2049
Re: Drawing Speed of Sprite/Tile in Assembler
Well I've implemented all of the suggestions/recommendations and got it working great, many thanks But now I've started to add more sprite data it now won't assemble as it says the LEA is "value out of range" (with more failing as I add more sprite data & workspace) I'm assuming this ...
- Wed Feb 28, 2024 11:26 am
- Forum: General QL Chat
- Topic: SMSQ/E Executables
- Replies: 17
- Views: 2400
Re: SMSQ/E Executables
Or is the dataspace strictly required before loading? Of course it is. The first thing EX does is allocate memory in one piece for the program plus the data space (done by MT.CREAT, which wants both the program size and the needed data space). Then load the binary into the beginning of the allocate...