Search found 717 matches

by stevepoole
Wed Mar 13, 2024 4:01 am
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 45
Views: 5585

Re: Messing with Morphing

Hi all, The program has just been tweaked : Now crashing into gates reduces your score by half a fruit-point. Much more interesting ! So you need to be far more agile, adding spice to the excitement... (Modification to be included in the final version). Still looking for any necessary improvements. ...
by stevepoole
Mon Mar 11, 2024 4:27 pm
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 45
Views: 5585

Re: Messing with Morphing

Hi everybody, Platform2_bas now correctly shows your scores ! Several quirks have been eliminated. The game gets progressively faster as you play... Ball and bar movements are now better. The game can get fast and furious ! The aim is to stay alive for as long as possiible. Tetsed on QPC2. My attemp...
by stevepoole
Sun Mar 10, 2024 12:24 pm
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 45
Views: 5585

Re: Messing with Morphing

Hi Folks, Well, here is a much better (two level) platform game as promised. Just UNZIP, LRUN or ESCape. Ok on QPC2 :(Too slow on SGC or less). Avoid the verttical moving bars, (which will disappear when hit), but hit all of them and the game is over ! kick the moving balls to score, (shown in top l...
by stevepoole
Tue Mar 05, 2024 6:44 am
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 45
Views: 5585

Re: Messing with Morphing

Hi Per & everyone, Gunman_bas proved to be quite slow when tested on SGC. The problem seemed too be due to using four arrow keys, with range testing. To reduce such sluggging, a minimalist 'platform' game seemed ideal, needing only ENTER to achieve jumping. so less code in the inner loop. UNZIP,...
by stevepoole
Sun Mar 03, 2024 9:02 am
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 45
Views: 5585

Re: Messing with Morphing

Hi Folks, Gunman_bas was fairly difficult to code efficiently, at least for SuperGoldCard, that is, mixing fast Morphed images with cursor key inputs. So other games, not needing arrow key-ins are being considered, as morphing is fast enough for bare 128ko QLs, but not with GunMan_bas...! As soon as...
by stevepoole
Fri Mar 01, 2024 8:23 pm
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 45
Views: 5585

Re: Messing with Morphing

Hi Everybody, After getting reasonably good fluent animation with QLeopard, it was time to experiment with games using morphing. So GunMan_bas is a first (minimalist) attempt to see if the concept is viable, which it is on QPC2, and just about ok using SGC (& QDOS). UNZIP, LRUN, and when he draw...
by stevepoole
Tue Feb 27, 2024 1:36 pm
Forum: Software & Programming
Topic: Alien Invaders game
Replies: 5
Views: 2140

Re: Alien Invaders game

Hi Tiny... Thanks for your feedback : The UFO program now has a version tested ok under QDOS on SGC, renamed UFOsgc_bas. The QX variable is now XQ for Minerva users. Change the (PREC)ision variable for more or less speed to fit your system ! 40 is ok for QPC2, 24 for SGC, (and maybe 8 for 128ko QLs ...
by stevepoole
Sun Feb 25, 2024 10:02 am
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 45
Views: 5585

Re: Messing with Morphing

Hi again, Yer 'Tiz... Steve.
Capture d’écran (321).png
by stevepoole
Sun Feb 25, 2024 9:57 am
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 45
Views: 5585

Re: Messing with Morphing

Hi Folks, Ql versus jaguar ? No ! QL means Quantum Leap, So here is QLeapard, a fairly well drawn animation, much better than previous ones.... Alter line 950:3 to PAUSE 0, to see the full speed potential. Only eight drawings to get 128 morphed frames ! If you wish, enter your own DATA: You need a s...
by stevepoole
Sat Feb 24, 2024 2:06 pm
Forum: Software & Programming
Topic: Alien Invaders game
Replies: 5
Views: 2140

Re: Alien Invaders game

Hi Per,

I tried including extra aliens, but that makes the code horribly complex ! ( It is quite voluminous as it stands ).

But I could perhaps improve the way scores are calculated, to add some extra spice... Steve.

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