Search found 792 matches
- Sun Jan 24, 2021 2:34 pm
- Forum: QL Emulation
- Topic: QPC2 v5 released
- Replies: 58
- Views: 3603
Re: QPC2 v5 released
QPC1 went on sale in 1996, almost 25 years ago. Talk about commitment! :-) It's become sort of a tradition to make QPC2 releases on the birthday of my daughter: exactly 7 years ago QPC2 became free, exactly 4 years ago I released the last version and today I can finally present QPC2 v5! It has been...
- Sat Jan 23, 2021 11:38 pm
- Forum: Software & Programming
- Topic: Passing channels to jobs
- Replies: 32
- Views: 1470
Re: Passing channels to jobs
<> Having compiled test2_obj from the first program, start it from BASIC with QX win1_test,,#1 (doesn't need the _obj extension, QX assumes that, and avoid trying to use #2, that's reserved for listings - you can pass #0,#1,#3 etc in the QX command <> I think this does its magic via pipes. I tried ...
- Sat Jan 23, 2021 11:30 pm
- Forum: Software & Programming
- Topic: Passing channels to jobs
- Replies: 32
- Views: 1470
Re: Passing channels to jobs
Dilwyn, On closer inspection, I dont think it would work with sprites after all. The way jobs are scheduled is not conducive to the more accurate timings needed for sprite animation. That would require it to be done by a task (not in the mis-named DP sense of the word ;)).The jerkiness I mentioned r...
- Sat Jan 23, 2021 8:17 pm
- Forum: Software & Programming
- Topic: Passing channels to jobs
- Replies: 32
- Views: 1470
Re: Passing channels to jobs
I am trying to write a "crap game" in BASIC on a Q68 for the 2021 Sinclair Crap Game Competition. The game is not very dynamic at the moment because I am unable to get two jobs to write to a window concurrently. I am using QLiberator, set to "no-windows-open", to compile my prog...
- Sat Jan 16, 2021 6:00 pm
- Forum: Software & Programming
- Topic: Dynamic Sprites
- Replies: 5
- Views: 296
Re: Dynamic Sprites
Dilwyn, I wrote something to display dynamic sprites using an asynchronous job, but it didnt work very well, so its in my pile of "try something else" abandoned projects. However, my sprite viewer, Sprv V0.07 (I believe that was the last released version?) can display dynamic sprites (up t...
- Mon Jan 11, 2021 11:37 pm
- Forum: Software & Programming
- Topic: The PC-FOUR, Psion's IBM Versions
- Replies: 30
- Views: 2456
Re: The PC-FOUR, Psion's IBM Versions
Not yet..dilwyn wrote:Reminds me, Forum admins- did you manage to get the email notifications for private messages working?
- Thu Jan 07, 2021 3:28 pm
- Forum: Software & Programming
- Topic: MCALLT, Easyptr4
- Replies: 13
- Views: 743
Re: MCALLT, Easyptr4
Hi Marcel, thanks for looking into it! The thing in Per's code I can explain (besides the bug that event% is set outside of the loop). This was just a knocked-together piece of code to demonstrate an issue. Events were not being acted on at this point.. <> So your second MCALLT is actually not a new...
- Thu Jan 07, 2021 2:44 pm
- Forum: The Off-Topic Section
- Topic: I hate BREXIT !
- Replies: 67
- Views: 2674
Re: I hate BREXIT !
The EU wasnt just "them", you know, it was also "us". "We" made the rules we now so despise. Go figure. In a democracy nobody gets exactly what they want all the time, because other people also have wants. So the UK doesnt like the rules and "meddling" and pul...
- Tue Jan 05, 2021 12:19 pm
- Forum: Software & Programming
- Topic: MCALLT, Easyptr4
- Replies: 13
- Views: 743
Re: MCALLT, Easyptr4
Theres (almost) certainly a bug in MCALLT. It displays other erratic behaviour, depending on ambient circumstances..
- Sat Jan 02, 2021 7:11 pm
- Forum: Software & Programming
- Topic: MCALLT, Easyptr4
- Replies: 13
- Views: 743
Re: MCALLT, Easyptr4
The plot thickens: In my case I had something like the following scenario: 100 ch% = FOPEN("con") 110 time% = -1: event% = 0 120 n% = CODE("n") 130 MDRAW #ch%,'win1_ptr_mem_Menu_men', 0, 0, 100, 60 140 REPeat ol 150 num=MCALLT(#ch%\ event%,time%) 160 k% = MKEY%(#ch%) 170 SELect O...