Search found 2776 matches
Re: Sick Q68
Bought a Q68 about a year ago, fired it up and everything worked. Couldn't play for long as I was in the middle of a change of location. So it got packed up again ready for the move. Finally got time to sort my new computer room out last week. My Q68 has decided that it doesn't like any of my CF ca...
- Sat May 11, 2024 9:28 pm
- Forum: Software & Programming
- Topic: QSTAR 2
- Replies: 20
- Views: 492
- Sat May 11, 2024 6:25 pm
- Forum: Software & Programming
- Topic: QSTAR 2
- Replies: 20
- Views: 492
Re: QSTAR 2
The zip file was created on PC, so the executable has a header. The source files are in subdir, maybe unzip cannot work with subdirs , I don't know, I'm just guessing. Solution: unzip on PC and then move the files to a QL container I will create a QDOS zip file also and upload it here. It had a Qem...
- Thu May 09, 2024 1:18 pm
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 29
- Views: 1897
Re: QSTAR 1
I understand, thank you Andrew.
Review of the game at https://dilwyn2.wordpress.com/2024/05/09/qstar/ and it's now on my QL website's Games page.
Review of the game at https://dilwyn2.wordpress.com/2024/05/09/qstar/ and it's now on my QL website's Games page.
- Thu May 09, 2024 11:28 am
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 29
- Views: 1897
Re: QSTAR 1
I'm sorry Andrew, but I have to report a possible bug in QStar! I was using it in QPC2 v5.02 mode 32, resolution 1024x768, with QPC_QLSCREMU 8. The game runs OK until I press F1 to alter the animation delay. After doing that and returning to the game, the display is corrupted, see screen shot below....
- Fri May 03, 2024 9:57 am
- Forum: Software & Programming
- Topic: Psion Abacus
- Replies: 8
- Views: 609
Re: Psion Abacus
Document attached originally from Dave Walker, contains information on the internal formats of the Psion programs. Had to zip it up as the Forum wouldn't accept it as an attachment otherwise. The file is called Textidy_ref - it's actually a Quill DOC file but presumably Dave renamed it as there was ...
- Thu May 02, 2024 6:16 pm
- Forum: The Off-Topic Section
- Topic: Today I Received...
- Replies: 648
- Views: 304774
Re: Today I Received...
Nice one Steve.
- Wed May 01, 2024 7:17 pm
- Forum: Software & Programming
- Topic: Pointer Absolute Position
- Replies: 7
- Views: 416
Re: Pointer Absolute Position
Nice, Dilwyn. INKEY$ need a channel, though, Better use a combination of SUSJB and KEYROW perhaps? Of course, if you close the channels. Only wrote that example to explain how to read absolute pointer positions from S*Basic without resorting to extensions. And your extension is perfect, much easier...
- Wed May 01, 2024 4:02 pm
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 29
- Views: 1897
Re: QSTAR 1
Not had time to try it out (I'm useless at games anyway), but looks absolutely superb.
- Wed May 01, 2024 3:08 pm
- Forum: Software & Programming
- Topic: Pointer Absolute Position
- Replies: 7
- Views: 416
Re: Pointer Absolute Position
To explain a little how it's done, and preserve this information for the future, as this is a potentially useful technique for those very rare cases where you need to read the absolute pointer position, here's a small demo of it written in BASIC. It only works on systems with pointer environment - I...