Search found 6 matches

by greenscreen
Mon May 31, 2021 11:36 am
Forum: The Off-Topic Section
Topic: Maziacs / Bugziacs Conversion for QL
Replies: 18
Views: 5972

Re: Maziacs / Bugziacs Conversion for QL

spkr, excellent work thanks! One of my favourite ZX games, along with Mazogs. Just runs a bit fast on the emulators and FPGAs. Is it actually possible to put in an automatic slow down to match the original QL hardware as the game is hard without the normal speed?
by greenscreen
Sat May 22, 2021 5:17 pm
Forum: General QL Chat
Topic: QL User Guide new scan
Replies: 5
Views: 2044

Re: QL User Guide new scan

I've done a huge amount of cleaning up already. The source scan was 30Gig in size. The archive.org did an automatic OCR on it already which is not bad.
by greenscreen
Fri May 21, 2021 11:01 pm
Forum: Software & Programming
Topic: QL Software Preservation - Next Steps
Replies: 109
Views: 42311

Re: QL Software Preservation - Next Steps

Well I’ll be creating something so contact me directly if you’ve got anything useful to give.
by greenscreen
Fri May 21, 2021 11:30 am
Forum: Software & Programming
Topic: QL Software Preservation - Next Steps
Replies: 109
Views: 42311

Re: QL Software Preservation - Next Steps

It's concerned me for a long time the lack of old commercial software freely available for the QL which seemed to be controlled by a few people. This is probably the only old retro platform that does not have it's old software readily available publicly for all to enjoy. Without that old software th...
by greenscreen
Fri May 21, 2021 9:40 am
Forum: General QL Chat
Topic: QL User Guide new scan
Replies: 5
Views: 2044

QL User Guide new scan

I've done a big clean up of the "Sinclair QL User Guide". It's a complete facsimile version without OCR as I wanted the printed manual in as good quality as possible. I've pointed dilwyn to it so it can go on his website.

Here it is https://archive.org/details/sinclair-ql-user-guide
by greenscreen
Wed May 12, 2021 10:52 pm
Forum: Software & Programming
Topic: More vDrive Games
Replies: 7
Views: 4301

Re: More vDrive Games

Ok, a quick update to this - I've modified mdvtool to correct the block checksums and I can now read the .mdv files. It's strange that the block checksums are incorrect, but the data header and data checksums are fine - they all use the same algorithm. Anyway, the problem is solved, if not the caus...