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Re: Messing with Morphing

Posted: Tue Apr 16, 2024 8:28 am
by stevepoole
Hi Folks,
QLeopatra's Quest, a graphical adventure game is almost ready. It uses morphing for animation.

Cleopatra is aiming for eternal life, but to get it she must sacrifice to the gods, on an island altar.

Sacred tablets enable het to invoke the god's help, but she has to avoid crocodiles and leopards etc....

Time is limited, so she must make haste, and avoid various penalising obstacles.

And that's all the clues you will get ! (So discover by trial and error how to proceed).

First I must renumber the program, (which has seen many merges during development). - Steve-
Capture d’écran (372).png

Re: Messing with Morphing

Posted: Wed Apr 17, 2024 7:56 am
by thorsinclair
Looks cool :-)

Re: Messing with Morphing

Posted: Fri Apr 19, 2024 9:10 pm
by stevepoole
Hi Folks,
Well hopefully there should be no quirks left in the program, so here it is !

Just UNZIP, LRUN Gizeh_bas or ESCape. Controls : UP, DOWN & SPACE ... that's all...

Find out how to play by trial and error. Watch the 'hints' below. (Colour changes have no meaning).
(Gods will intervene when you touch sacred tablets : (Sun, Sky & time, =high beep).
But they won't necessarily let you know how. Beware of wild animals (no escape).
Yo must sacrifice enough food on the island altar, (time is usually limited).
With nine lives, seek where to get eternal life.

Tested ok on QPC2, but don't ever RENUM, (as RESTORES will go haywire).
You may need to adapt speed for your processor : Line 4960 process=1E-5, on my setup.
So that's my first attempt at a graphical (morphing) adenture game : QLeopatra's Quest ! Steve.
Gizeh.zip
(9.11 KiB) Downloaded 31 times

Re: Messing with Morphing

Posted: Wed Apr 24, 2024 9:34 pm
by stevepoole
Hi Adventurers,

I erroneously mentioned that you cannot escape the leopards, but this is not totally exact ! You can blind them...

As that is impossible to guess at, I decided to give this clue. (Count on >10 minutes to finish the game, once you have mastered it).

Good luck. Regards, Steve.

Re: Messing with Morphing

Posted: Sun Apr 28, 2024 1:53 pm
by qbits
Hi Steve,
Tried your game with my QPC2 setup looks good but am a bit at a lost as what my options are and everything moves to damn fast for my addled brain. Still need you to devote some of your time to more documentation on moves and outcomes maybe add a speed parameter for Novice, Gamer, Super-Gamer.

QBITS

Re: Messing with Morphing

Posted: Mon Apr 29, 2024 1:02 am
by stevepoole
Hi Qbits,
Thanks for the feedback : I was afraid that the game might be boring if too easy, which is why I provided few clues...

Concerning speed, slow your processor down using the 'process' variable, line 4960, at say process= 1E-5 /2 (or) 1E-5 /3 (etc) ?

That should give you more time to read the 'hints', the only way to work out what you need, so as to progress...

Clue 1: was that you can 'blind' the leopards. Note that you are only helped by one god at a time !

Now here is clue 2: Sacrificial 'food' is to be found under the date-palms. That should help you get started on your quest ?

Regards, Steve.

Re: Messing with Morphing

Posted: Thu May 02, 2024 12:52 am
by stevepoole
Hi again Qbits,
Did the above clues help you progress in the game ? Did you slow the processor, as explained ? Here are a few more tips:

If you bump into the sphinx, one of the gods will be lost...
'Sacred tablets' are the rectangles. Touch them to activate (one of the) gods.
Collecting (at least 30) food items with the sky god's help, will help you reach the island altar, and add one extra life.
With 9 lives, you can start the search for eternity, but where ?
The god of time stops the deadline countdown...

But you still need good reactions to stay walking on the desert sands... Hit 'space' to inverse direction, or jump up or down....
Does that help ? Regards, Steve.

Re: Messing with Morphing

Posted: Mon May 06, 2024 6:44 am
by stevepoole
Hi Folks,

Have you had any joy finishing the game ?

If not, (as beta-testers), please let me know if you need any more clues, so as to proceed...

Best regards, Steve.

________________________

Re: Messing with Morphing

Posted: Sun May 12, 2024 5:48 am
by stevepoole
Hi Gamers,

No bug reports have come in for QLeopatra's Quest, so it is time for me to do a final optimised version.

The end of the game has now been tweaked, and I hope the final version will work on other emulators than QPC2.

If you have any remarks you would like to see implemented, you can always PM them. Regards, Steve.

Re: Messing with Morphing

Posted: Tue May 14, 2024 7:45 am
by stevepoole
Hi Gamers,

Here is the final version of QLeopatras Quest, modified to make progress more serene !

The timeout has been increased, and the animation somewhat slowed down. Game instructions are now incorporated at startup...

All variables are now listed initially, so the game should work on other emulators than QPC2... ?

The final sequence has been modified too. Good luck, Steve.
Gizeh2.zip
(9.82 KiB) Downloaded 6 times