Re: Q68 Advance Notice
Posted: Tue Sep 05, 2017 9:41 pm
tofro wrote:Nice.But definitly not black enough.
Tobias
How about this model? ...
tofro wrote:Nice.But definitly not black enough.
Tobias
I have some Belkin PS/2 splitters which work well. I will colour code the keyboard/mouse connections.Peter wrote:If I understood Derek correctly, he'll supply splitter cables with Q68 specific labels.
I will post the proposed prices in due course.robheaton wrote:Do you have any rough ideas on price?
Are we talking upper or lower hundreds of pounds?
They are linear, probably the same what you mean by "chunky".Zarchos wrote:- Are the hi res screen and hi colour screen modes planar or chunky ?
The theoretical video memory bandwith is 160 MB/s, but that's meaningless, as the CPU side will be the bottleneck.Zarchos wrote:- how many kbytes per second are you able to transfer to the screen buffer.
The QL never really was a game oriented machine.Zarchos wrote:Yes my question is demo and game oriented.
There are always chances, depending on life circumstances, but not soon.Zarchos wrote:Also, any chance in the future additionnal features are added ?
The Q68 already has massive enhancements compared to a QL. What else are you looking for?Zarchos wrote: (see the Spectrum Next vs the original Speccy). Any room left in the FPGA mimicing the 68000 for such enhancements ?
Thanks for your answers.Peter wrote:They are linear, probably the same what you mean by "chunky".Zarchos wrote:- Are the hi res screen and hi colour screen modes planar or chunky ?
The theoretical video memory bandwith is 160 MB/s, but that's meaningless, as the CPU side will be the bottleneck.Zarchos wrote:- how many kbytes per second are you able to transfer to the screen buffer.
No practical tests yet.
The QL never really was a game oriented machine.Zarchos wrote:Yes my question is demo and game oriented.
There are always chances, depending on life circumstances, but not soon.Zarchos wrote:Also, any chance in the future additionnal features are added ?
This is strictly a hobby project for me.
The Q68 already has massive enhancements compared to a QL. What else are you looking for?Zarchos wrote: (see the Spectrum Next vs the original Speccy). Any room left in the FPGA mimicing the 68000 for such enhancements ?
At present ther are no hardware sprites. Any sprites will have to software programmed in the operating system.Zarchos wrote:
I was simply curious to know if things like hardware sprites, for example, would be or not possible to add.
I have some plans for a small studio developping games on retro systems, but also systems like yours, (enhanced retro) this is why I was asking, very simply.
We need new games for the QL!!!Zarchos wrote:Great work !
I am a noob at everything QL, and I have 2 questions :
- Are the hi res screen and hi colour screen modes planar or chunky ?
- how many kbytes per second are you able to transfer to the screen buffer.
Yes my question is demo and game oriented.
Also, any chance in the future additionnal features are added ? (see the Spectrum Next vs the original Speccy). Any room left in the FPGA mimicing the 68000 for such enhancements ?
Envoyé de mon XT1650 en utilisant Tapatalk
I fully agree! But when you say QL, the big questions are: Which sound and graphics shall the game be designed for?Outsoft wrote:We need new games for the QL!!!
So far : none.Derek_Stewart wrote:Hi,
At present ther are no hardware sprites. Any sprites will have to software programmed in the operating system.Zarchos wrote:
I was simply curious to know if things like hardware sprites, for example, would be or not possible to add.
I have some plans for a small studio developping games on retro systems, but also systems like yours, (enhanced retro) this is why I was asking, very simply.
The suplied operating system is SMSQ/E, which can have sprites programmed in the Extended Envoirnment built into SMSQ/E.
I think this could be done, but to date there not many games that take advantage of the system.
Maybe something for the future.
What sort of games are you creating?