We have now re-released the classic detective graphic adventure, Mortville Manor, by Pyramide.
Mortville Manor was a classic adventure which had many people stumped as they tried to work out the clues to solve this mystery set inside a mansion.
We have also set up its own page on our RWAP Adventures site, so that people can share their experiences and ask for help through the online guestbook:
http://www.rwapadventures.com/QL/mortville_manor.html
Cost is £10 for a copy on disk - available from:
http://www.sellmyretro.com/offer/detail ... Manor-1604
Mortville Manor re-released
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Mortville Manor re-released
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Re: Mortville Manor re-released
Excellent news, I've been wanting to play this for ages. Come payday you will have an order for a few games. Keep up the good work!
Re: Mortville Manor re-released
Hi,
I hope this is the right place to discuss the game plot. I happen to have two cart version of the game. Manual from QL Wiki Adventure site.
I have also translated from French some solution tips from `lankor.net' that go well with an ATARI ST version, that I have too.
ST version is easier to play, but working out a solution on QL version seems more tempting a venture.
Anyone completed the game on the QL?
Tomas
I hope this is the right place to discuss the game plot. I happen to have two cart version of the game. Manual from QL Wiki Adventure site.
I have also translated from French some solution tips from `lankor.net' that go well with an ATARI ST version, that I have too.
ST version is easier to play, but working out a solution on QL version seems more tempting a venture.
Anyone completed the game on the QL?
Tomas
Re: Mortville Manor re-released
Hi,
This is the first game I have played on my QL. For those not knowing the game plot, here is a teaser.
MANOIR DE MORTEVIELLE
Language interpreter accepts a range of vocabulary, for verbs, only first letters with a number of blanks are provided in the manual, to be discovered as part of the game itself.
List, Open, Close, Go, ... just to give a few.
Arriving to the Manor through the mountains and snow storm, it cannot be unnoticed the plot is possibly inspired by one of Hercule's Poirot cases.
The whole family welcomes you and soon after you are shown to your room, this is were the real investigation begins. To explore the house and grounds of the manor.
Discussion with family members is helped by knowing the whole list of subjects the interpreter understands, given in the manual.
Conversation is simple almost grammar free, example sentences, addressed to family members:
Julia Death
Your Occupation, or Leo Occupation.
Wall Of Silence, when asked about, reveals is the name of the surrounding mountains.
The first clue is found in the dining room when looking at `Coat of Arms' (blazon).
So far I am unable to conclude the investigation, I was once drowned in the well, as somebody cuts the rope above me, once stubbed to death in my room, and once in the cellar. There is also a time limit set to close the case of Julia's death.
I am now editing solution tips from `Lankhor.net' as the translation is not very good and needs also adjusting to correspond to QL version.
Anyone solved the whole case?
Tomas
This is the first game I have played on my QL. For those not knowing the game plot, here is a teaser.
MANOIR DE MORTEVIELLE
ST version is coded in OSS Pascal, I wonder what compiler was used to create QL one. OSS Pascal uses overlays as the whole compiler and linker would not fit in the memory. Overlays also used in the actual QL game as it seems a specific engine handles graphics and conversation in two overlays.It is February 1951, initial scene in the office of Jerome Lange, a private eye. You are to take his role as he receives a letter from Julia, a childhood friend, worried, who asks you to join her at the manor. Arrived at the place, you learn about Julia's death, following a pulmonary ambulant. It's the storm, you have to stay, understand the circumstances of her death, and the real reason for her call. Her letter mentions clues hidden behind `The Wall of Silence'.
Language interpreter accepts a range of vocabulary, for verbs, only first letters with a number of blanks are provided in the manual, to be discovered as part of the game itself.
List, Open, Close, Go, ... just to give a few.
Arriving to the Manor through the mountains and snow storm, it cannot be unnoticed the plot is possibly inspired by one of Hercule's Poirot cases.
The whole family welcomes you and soon after you are shown to your room, this is were the real investigation begins. To explore the house and grounds of the manor.
Discussion with family members is helped by knowing the whole list of subjects the interpreter understands, given in the manual.
Conversation is simple almost grammar free, example sentences, addressed to family members:
Julia Death
Your Occupation, or Leo Occupation.
Wall Of Silence, when asked about, reveals is the name of the surrounding mountains.
The first clue is found in the dining room when looking at `Coat of Arms' (blazon).
So far I am unable to conclude the investigation, I was once drowned in the well, as somebody cuts the rope above me, once stubbed to death in my room, and once in the cellar. There is also a time limit set to close the case of Julia's death.
I am now editing solution tips from `Lankhor.net' as the translation is not very good and needs also adjusting to correspond to QL version.
Anyone solved the whole case?
Tomas
Last edited by tcat on Thu Nov 23, 2017 4:47 pm, edited 3 times in total.
Re: Mortville Manor re-released
Hi,
Although I have completed the game now, some parts still unresolved and remain a mystery.
> Found a flute in the attic, that I can play, but where? Perhaps is a false lead.
> Found keys in the bureau, in the hope to open Julia's room, locked by Leo. How to open Julia's room?
> Manual states, in object mode, Shift+Right Arrow, moves from one object to another, was never able to do.
Tomas
Although I have completed the game now, some parts still unresolved and remain a mystery.
> Found a flute in the attic, that I can play, but where? Perhaps is a false lead.
> Found keys in the bureau, in the hope to open Julia's room, locked by Leo. How to open Julia's room?
> Manual states, in object mode, Shift+Right Arrow, moves from one object to another, was never able to do.
Tomas
Re: Mortville Manor re-released
Hi,
Flute seems a false lead. Keys to Julia's room found under pillow in Leo's room.
Shift+Right Arrow works when searching contents of cabinets.
I have worked out hopefully most of the questions to be asked to manor inhabitants.
Wall of silence, leads to the crypt.
I still wonder what we can use `play' verb for, as there are some bridge cards found in
one of the manor bedrooms?
Good game, plays very well.
Tomas
Flute seems a false lead. Keys to Julia's room found under pillow in Leo's room.
Shift+Right Arrow works when searching contents of cabinets.
I have worked out hopefully most of the questions to be asked to manor inhabitants.
Wall of silence, leads to the crypt.
I still wonder what we can use `play' verb for, as there are some bridge cards found in
one of the manor bedrooms?
Good game, plays very well.
Tomas
Re: Mortville Manor re-released
Hi,
A little investigation at `lankhor.net' revealed game origin.
`Mortevielle' engine is still maintained and was recoded in C++ framework as part of `ScummVM'. It would be interesting to re-engineer the engine back to Pascal, as I believe this would unveil a whole lot of possibilities for QL adventure gaming on bare machines.
We follow this topic here, http://qlforum.co.uk/viewtopic.php?f=3&t=1788
Any ideas?
A little investigation at `lankhor.net' revealed game origin.
Could QL version predate PC one? As dumping code shows, the game was probably coded in Computer ONE Pascal, while ST version in OSS Pascal.First release 1987
Also known as Le Manoir de Mortevielle
Developed by Lankhor
Published by Lankhor
Distributed by (unknown)
Platforms MS-DOS, Amiga, Atari ST,
Amstrad CPC, Sinclair QL
Engine Mortevielle
Code: Select all
00007800 00 26 60 00 e3 2a 7f 20 43 6f 6d 70 75 74 65 72 |.&`..*. Computer|
00007810 20 4f 6e 65 20 31 39 38 35 00 00 04 63 6f 6e 5f | One 1985...con_|
00007820
We follow this topic here, http://qlforum.co.uk/viewtopic.php?f=3&t=1788
Any ideas?
Last edited by tcat on Sun Nov 26, 2017 12:34 pm, edited 2 times in total.
Re: Mortville Manor re-released
I believe so, yes : the QL version is the 1st version, from 1987, before the creation of Lankhor studio.
http://www.lankhor.net/jeux.php?jeu=15& ... esentation
http://www.rom-game.fr/news/2664-Manoir ... nkhor.html
Extract :
'
A savoir qu'une première version peu connue était déjà sortie sur SINCLAIR QL.
'
translates to :
'
Notice a first version, not well known, was already available for the Sinclair QL
'
http://www.lankhor.net/jeux.php?jeu=15& ... esentation
http://www.rom-game.fr/news/2664-Manoir ... nkhor.html
Extract :
'
A savoir qu'une première version peu connue était déjà sortie sur SINCLAIR QL.
'
translates to :
'
Notice a first version, not well known, was already available for the Sinclair QL
'
Owner of various QLs including accelerated beasts, and also a happy Q68 owner
Now porting SOTB to the Archies, to then port it to the Q68.
https://www.youtube.com/user/Archimedes ... +%28100%25
Now porting SOTB to the Archies, to then port it to the Q68.
https://www.youtube.com/user/Archimedes ... +%28100%25