Search found 2699 matches
- Sat Dec 14, 2019 2:38 pm
- Forum: Software & Programming
- Topic: Minerva, C68 and memory mysteries
- Replies: 5
- Views: 2544
Minerva, C68 and memory mysteries
Hi, today I have somewhat of a tricky C problem: Up to now, I never saw a need to use the _mneed variable (which, to my understanding, hints the runtimes to the initial need for heap memory of the program) in one of my (many) C68 programs. I normally leave it at its default of 8k. (I must admit I ha...
- Tue Dec 10, 2019 12:41 pm
- Forum: Software & Programming
- Topic: QL / PASCAL
- Replies: 303
- Views: 77414
Re: QL / PASCAL
Prospero Pascal. Definitely. It has the diadvantage that you have to load the compiler runtimes as a ROM file using EPROM_LOAD or LRESPR (or have the ROM in the ROM port on a BBQL), both for using the compiler and the generated programs. Metacomco Pascal (second best IMHO) uses a ROM as well, but wa...
- Mon Dec 09, 2019 12:25 pm
- Forum: Help for New Users
- Topic: C68 newbie issue?
- Replies: 16
- Views: 7100
Re: C68 newbie issue?
Not for me, I'm not using it (Most of what I do has at least some assembly code in a project and C68menu doesn't support mixed-language makefiles).Derek_Stewart wrote:
Do you think it is worth updating Q68Menu?
I think everyone should learn to use plain "make" to build software
Tobias
- Mon Dec 09, 2019 10:29 am
- Forum: Help for New Users
- Topic: C68 newbie issue?
- Replies: 16
- Views: 7100
Re: C68 newbie issue?
Derek,
the sources for C68menu (the program seems to be Q-Liberated SuperBASIC) are contained in
424fsrc2.zip
Which can be downloaded from Dave Walker's site here
https://itimpi.updog.co/qdosdown.htm
Tobias
the sources for C68menu (the program seems to be Q-Liberated SuperBASIC) are contained in
424fsrc2.zip
Which can be downloaded from Dave Walker's site here
https://itimpi.updog.co/qdosdown.htm
Tobias
- Sun Dec 08, 2019 9:23 pm
- Forum: Help for New Users
- Topic: C68 newbie issue?
- Replies: 16
- Views: 7100
Re: C68 newbie issue?
What do you expect to happen with the „-v” switch?
Simply replace it with “-c”, and you should be fine.
Tobias
PS: c68 works equally fine on basically every QDOS/SMSQ environment.
Simply replace it with “-c”, and you should be fine.
Tobias
PS: c68 works equally fine on basically every QDOS/SMSQ environment.
- Sun Dec 08, 2019 12:07 am
- Forum: Software & Programming
- Topic: Dithvide on expanded QL
- Replies: 4
- Views: 1973
Re: Dithvide on expanded QL
A tight loop that direcly polls the frame interrupt flag of the 8301 and also checks for keypresses seems to work perfecly. And the polling runs in a job? Yes. SV mode, Interrupts disabled, system variables moved away to free up the second screen, then a tight loop that busy-waits on both the frame...
- Sat Dec 07, 2019 11:59 pm
- Forum: Software & Programming
- Topic: The Pawn is back. And it's not alone!
- Replies: 70
- Views: 23397
Re: The Pawn is back. And it's not alone!
No worries, Peter - The Q68 has better ways to cope with the pictures than the clumsy old QL
- Sat Dec 07, 2019 10:30 pm
- Forum: Software & Programming
- Topic: Dithvide on expanded QL
- Replies: 4
- Views: 1973
Re: Dithvide on expanded QL
I have solved the problem now. Both the random crashes and most of the flickering is gone now. Instead of using the method of Dithvide (hooking the screen flip routine to the polling interrupt and waiting for a keypress outside) that I couldn't for the life of me get to run on SMSQ/E - albeit that s...
- Sat Dec 07, 2019 8:18 pm
- Forum: Software & Programming
- Topic: The Pawn is back. And it's not alone!
- Replies: 70
- Views: 23397
Re: The Pawn is back. And it's not alone!
Evening! With regards to multi-platform, I have some good news and some bad news: Bad news: The games won't run on a plain QL with memory expansion. That platform is too slow. It takes about 5 minutes for the first text to appear, then another ~3 minutes to parse the commands. The 68008 is simply to...
- Wed Dec 04, 2019 4:34 pm
- Forum: Software & Programming
- Topic: PNG <-> SPR
- Replies: 3
- Views: 1704
Re: PNG <-> SPR
Not that I would know.
The simplest thing to do is run a sprite viewer on QPC and use Windows Snipping tool to grab the image as png. That's what I do in case I need a .png.
Tobias
The simplest thing to do is run a sprite viewer on QPC and use Windows Snipping tool to grab the image as png. That's what I do in case I need a .png.
Tobias