Search found 2697 matches
- Wed Mar 13, 2019 10:19 am
- Forum: Software & Programming
- Topic: ql superbomber and m-crunch ..and more things
- Replies: 76
- Views: 34898
Re: ql superbomber and m-crunch ..and more things
Martin, the STOP $2000 instruction simply waits for an (any, interrupt mask is 0) interrupt. The next one would most likely be the 50Hz VBL or polling interrupt. This technique can be used to synchronize the game flow with the external interrupt - And it is basically the only way to do that on a QL....
- Wed Mar 13, 2019 9:11 am
- Forum: Hardware
- Topic: Two peripherals attached to Q68 fried at the same time. Coincidence ?
- Replies: 9
- Views: 3201
Re: Two peripherals attached to Q68 fried at the same time. Coincidence ?
Even if it might sound a bit silly: A lab PSU is maybe not the most suitable thing to power a computer. Set to "Constant Voltage", these PSUs are built to maintain the output voltage regardless of what current you draw from them - they will just push in copious amounts of energy to maintai...
- Mon Mar 11, 2019 8:49 pm
- Forum: Hardware
- Topic: Which capacitors to replace?
- Replies: 4
- Views: 2516
Re: Which capacitors to replace?
None. I have four QLs that have their ex-factory capacitors in place and have never changed any of them. The QL also has no such critical places like the Spectrum's DC/DC conversion circuit that tends to wreck all of the memory when caps go bust.
Tobias
Tobias
- Thu Mar 07, 2019 9:51 pm
- Forum: Hardware
- Topic: US/German serial and joystick pinouts...
- Replies: 11
- Views: 3753
Re: US/German serial and joystick pinouts...
You don't need +5V for a digital joystick - The Atari has it because it can also connect analog paddles.Dave wrote:It seems they are the same, except Atari explicitly stated a +5V pin and Kempston didn't.
Tobias
- Thu Mar 07, 2019 12:23 pm
- Forum: Hardware
- Topic: US/German serial and joystick pinouts...
- Replies: 11
- Views: 3753
Re: US/German serial and joystick pinouts...
With regards to the 9-pin joystick connectors on mainland Europe QLs, these are identical to what Atari, Commodore, Kempston (and even Sinclair, but not Amstrad) used. Thus I'd recommend to stay with these. Kempston and Sinclair (IF2) joystick ports have the same pinout as Commodore and Atari, just ...
- Mon Mar 04, 2019 6:40 pm
- Forum: Software & Programming
- Topic: In defence of the QDOS filesystem...
- Replies: 8
- Views: 3130
Re: In defence of the QDOS filesystem...
Martyn,
Do you know that QPC2 has (or used to have? I never used it) a feature that allows it to execute headerless executables that have the amount of data space mangled into their filename extension?
This is a very pragmatic solution for people who think they need to have such files...
Tobias
Do you know that QPC2 has (or used to have? I never used it) a feature that allows it to execute headerless executables that have the amount of data space mangled into their filename extension?
This is a very pragmatic solution for people who think they need to have such files...
Tobias
- Sat Mar 02, 2019 11:11 am
- Forum: Help for New Users
- Topic: Doubleblock game - problem
- Replies: 21
- Views: 10927
Re: Doubleblock game - problem
Some versions of the dev device driver seem to understand the DEV_USEN command, some apparently don't. If your version does give you a "bad name" on DEV_USEN, then use the single-parameter version of DEV_USE, but make sure the argument is a string, not a name. So, your first version should...
- Sat Mar 02, 2019 10:45 am
- Forum: Help for New Users
- Topic: Doubleblock game - problem
- Replies: 21
- Views: 10927
Re: Doubleblock game - problem
http://www.dilwyn.me.uk/tk/sub.zip
Does more or less the same thing as the dev device driver, but doesn't need a loaded pointer environment. Read the included _txt file, commands are slightly different.
Tobias
Does more or less the same thing as the dev device driver, but doesn't need a loaded pointer environment. Read the included _txt file, commands are slightly different.
Tobias
- Sat Mar 02, 2019 10:28 am
- Forum: Help for New Users
- Topic: Doubleblock game - problem
- Replies: 21
- Views: 10927
Re: Doubleblock game - problem
I just had a look on Dilwyn's homepage, and the someone (thanks, Dilwyn!) has already put down a note there.
Tobias
Tobias
- Sat Mar 02, 2019 10:26 am
- Forum: Help for New Users
- Topic: Doubleblock game - problem
- Replies: 21
- Views: 10927
Re: Doubleblock game - problem
The dev device driver needs Hotkey System II as a pre-requisite. (Someone really should point that out in the manual and/or at the download sites). The message is a bit scarce in that it doesn't really say that, but that's the reason. If you load ptr_gen, wman and hot_rext before, it will run nicely...