Search found 68 matches

by Jbizzel
Sat Mar 16, 2024 2:27 pm
Forum: Software & Programming
Topic: Lunar lander and UDG generally
Replies: 14
Views: 2193

Re: Lunar lander and UDG generally

Damn it. It doesn't work.
by Jbizzel
Sat Mar 16, 2024 2:07 pm
Forum: Software & Programming
Topic: Lunar lander and UDG generally
Replies: 14
Views: 2193

Re: Lunar lander and UDG generally

Haha, don't worry :)

If only I *HAD* written it :D :D


Can you help me with what the new poke should look like?

Is it ...

Code: Select all

poke (udg_base +n ), but 
Assuming I am wrong, but still it shows my workings out....
IMG_20240316_141259.jpg
by Jbizzel
Sat Mar 16, 2024 1:41 pm
Forum: Software & Programming
Topic: Lunar lander and UDG generally
Replies: 14
Views: 2193

Re: Lunar lander and UDG generally

Thanks for your help, this isn't my code, and I'm not familiar with the tk2 commands.

Having a go though.

When you say font size you mean the size of the data in the data statements?

11*9 bytes, + 2 bytes in the initial data statement, so the frontsize is 808 maybe
by Jbizzel
Sat Mar 16, 2024 11:33 am
Forum: Software & Programming
Topic: Lunar lander and UDG generally
Replies: 14
Views: 2193

Re: Lunar lander and UDG generally

Thanks, it's not fixed the issue, but hasn't seemed to break anything!
IMG_20240316_113403__01.jpg
by Jbizzel
Sat Mar 16, 2024 11:14 am
Forum: Software & Programming
Topic: Lunar lander and UDG generally
Replies: 14
Views: 2193

Lunar lander and UDG generally

I ran Lunar lander using a SGC on a bbql. The udg routine doesn't work, but not sure why? Actually this picture isn't helpful. Essentially the udgs are coloured letters rather than a lunar lander! IMG_20240316_104545.jpg Here is the udg routine... IMG_20240316_104712.jpg Not sure what is wrong. Can ...
by Jbizzel
Tue Mar 12, 2024 4:11 pm
Forum: General QL Chat
Topic: Possible QL Is 40 event, UK
Replies: 18
Views: 4019

Re: Possible QL Is 40 event, UK

I'm interested in attending
by Jbizzel
Mon Mar 11, 2024 7:06 pm
Forum: QL Emulation
Topic: QL2k speed change
Replies: 11
Views: 2404

Re: QL2k speed change

Hi guys.. It's great to know someone is working on qlay3, as it is a very nice emulator, apart from my issues. I realised today that I had installed qemulator ages ago, and it is serval versions behind. I also discovered that the latest free version actually can make use of qlay MDv format. The old ...
by Jbizzel
Mon Mar 11, 2024 11:16 am
Forum: QL Emulation
Topic: QL2k speed change
Replies: 11
Views: 2404

Re: QL2k speed change

Eventually got the Josiah Oobadiah .MDV image . This was the one game I managed to play!!! lol I managed to get is working reasonably well with QLAY on win 10. OK- the main issues was I thought it was me doing something wrong, or that I have corrupted copies of the MDVs. Now I understand it might n...
by Jbizzel
Mon Mar 11, 2024 12:31 am
Forum: QL Emulation
Topic: QL2k speed change
Replies: 11
Views: 2404

Re: QL2k speed change

I tried a game called space pods, for which I have a QLAY mdv file. The game loads at a normal speed, and everything seems good. But when the game starts it runs so fast that I die in the blink of an eye and its game over. I am now using QLAY2 on windows 10. Super basic is running fine, and at the n...
by Jbizzel
Sun Mar 10, 2024 9:02 pm
Forum: QL Emulation
Topic: QL2k speed change
Replies: 11
Views: 2404

Re: QL2k speed change

I'm assuming you have been through the QL2K speed settings, using the FT_bas program supplied, and set the speed setting in the clock multiplier box in the startup dialogue of QL2K? Many QL games use the equivalent of the KEYROW command to read keyboard (to allow combination key presses), so there ...